Star Wars Empire At War Mac Os X Instruction Manual

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While Empire at War is likely the best strategy game you’ll see for Star Wars, it still can’t hold a lightsaber up to great sci-fi RTS’s like Starcraft or Sins of a Solar Empire. This video is unavailable. Watch Queue Queue.

(Redirected from Star Wars Battlefront (2004))
Star Wars: Battlefront
Developer(s)Pandemic Studios
Publisher(s)LucasArts(console and PC)
THQ(cellular)
Director(s)Eric Gewirtz
Producer(s)Christopher Williams
Designer(s)Jens Hartvig Andersen
Artist(s)Dean Betton
Matthew Palmer
Juan L. Sanchez
SeriesStar Wars: Battlefront
EngineZero
Platform(s)Windows, PlayStation 2, Xbox, Macintosh, Mobile phone
ReleaseWindows, PlayStation 2, Xbox
September 21, 2004
Mac OS
July 2005
Mobile
November 1, 2005
Genre(s)Third-person shooter, first-person shooter
Mode(s)Single-player, multiplayer

Star Wars: Battlefront is a first- and third-person shootervideo game based on the Star Wars film franchise. Developed by Pandemic Studios and published by LucasArts, it is the first game in the Star Wars: Battlefront series. It was released on September 21, 2004, for PlayStation 2, Xbox and Microsoft Windows to coincide the release of the Star Wars Trilogy DVD set. It is also available for purchase on both the Xbox 360 and Xbox One through their backwards compatibility features. Aspyr released a Macintosh port in July 2005, and a cellular phone version, Star Wars Battlefront Mobile, was released November 1, 2005. A sequel, Star Wars: Battlefront II, was released on November 1, 2005, for Windows, Xbox, PlayStation 2 and PlayStation Portable. The game is primarily played as a conquest game, however other modes such as Galactic Conquest bring strategy elements to the title.

Battlefront features several locales from major Star Wars battles, and includes voice acting from veteran voice actors Temuera Morrison, Tom Kane, and Nick Jameson. It received generally favorable reviews from critics, averaging approximately an 80% approval rating across all platforms at aggregate websites GameRankings and Metacritic. Critics praised the multiplayer component and the ability to play a part in major Star Wars battles, however the lacking single player component and poor AI were points of concern.

  • 1Gameplay

Gameplay[edit]

Gameplay in Star Wars: Battlefront. The objective is to eliminate all enemy forces or capture all command posts (seen in red in the background).

Star Wars: Battlefront encompasses battles between four main factions from both the original and prequel trilogies: the Galactic Republic and the Confederacy of Independent Systems (CIS) from the prequel era, and the Rebel Alliance and Galactic Empire from the original trilogy. In each faction, five different classes of character become available. Four main classes are similar for each faction, infantry, heavy weapons, pilot and sniper, while the fifth is unique. Each faction also has a non-playable hero character that participates in battle for a limited amount of time: Count Dooku (CIS), Mace Windu (Republic), Luke Skywalker (Rebels), and Darth Vader (Empire).[1]

Gameplay in Battlefront is conquest-based. Each faction has a finite amount of reinforcements, and each is given control of a set number of command posts in a given level.[2] The object is to either eliminate enemy forces or capture and hold all command posts simultaneously for 20 seconds. Several ground and air vehicles are available on the battlefield. These range from the hulking AT-AT to the fast speeder bike and vary based on the level. There are more than 25 vehicles in-game. Some larger vehicles also function as mobile command posts, which cannot be captured, but are lost if the vehicle is destroyed. In addition, some maps have indigenous forces. These can be neutral to both factions, such as Jawas, hostile to one faction, such as Wookies, or hostile to both factions, such as Tusken Raiders. Command posts belonging to hostile natives can also be captured to minimize their presence.[1]

The Microsoft Windows and Macintosh versions of Star Wars: Battlefront can be played online with up to 64 players via local area network (LAN) or over the internet via GameSpy.[3] The PlayStation 2 and Xbox versions can accommodate up to 32 players or can be played in splitscreen mode with two players. The PlayStation 2 version utilizes specialized GameSpy servers, while the Xbox utilized Microsoft's Xbox Live network.[3] Xbox online play is no longer available as the original Xbox Live servers were shut down on April 15, 2010.[4]

Single-player modes[edit]

While the game is played similarly in every mode, each is a unique scenario which utilizes mode-specific features to further extend gameplay. Three modes are presented to the player: Campaign, which serves as the game's story mode, Galactic Conquest, in which the player must conquer planets, and Instant Action, which allows the player to select the battle they wish to not play and adjust settings such as reinforcements to their liking.[3]

Campaign groups several battles together in a set order loosely based on the historical campaign of either the Clone Wars or the Galactic Civil War. As Episode III had not been released at the time, the Clone Wars campaign ends with the Battle of Kashyyyk. Footage from the five films then released are used as cutscenes between battles.[5] The player starts the campaign as either a member of the Separatist army or an Imperial Stormtrooper. Around halfway through the chosen campaign the perspective switches to the Clone Troopers or Rebels. To maintain continuity, missions prior to the battle of Geonosis pit the Separatists against native forces only, and for the first two missions the super battle droid is unavailable, replaced with a standard battle droid.[5]

In Galactic Conquest, the player uses strategy to take control of planets and dominate an area of the galaxy. First the player chooses a map configuration based on conflicts from both eras of Star Wars history.[2] Some maps start both sides evenly while others favor one faction. Next, the player chooses which faction to play as. The game is played in turns, with the player starting first. The player can select an enemy-controlled or neutral planet to attack. After selecting what planet to attack, the player is able to activate a bonus from one of his already owned planets (if any). Each planet provides its own unique bonus, but must be captured before the player can use it. Bonuses help the player in battle by impeding the enemy or assisting the player's team. If one side manages to win four battles (not necessarily in a row), they gain access to their faction's Secret Base bonus. Secret Base bonuses are very powerful and can change the course of a game. They can be used on any enemy planet, except for the enemy's Secret Base. The game is completed when one faction controls all planets on the map.[1]

Instant Action mode allows the players to jump right into a battle of their choice.[5] The player can also customize a list of battles, which then can be played through in the order they have chosen, or in a random order. Players can choose between playing as the Republic, the CIS, the Empire, or the Rebels on each of the maps, except Kamino, Geonosis, Endor and Hoth, which do not allow the player to select their battle era, as these follow their canonical settings. Players can also choose whether or not they would like to have heroes fight for each side.[5]

Development[edit]

Temuera Morrison reprises his voice acting role for the Clone Troopers in Battlefront.

Development for Star Wars Battlefront began at Pandemic Studios in 2002. Greg Burrod, executive producer on Battlefront stated 'We wanted to create an online shooter title for the Xbox, PS2, and PC which would allow for team strategy and would feature battles and worlds from every one of the six Star Wars films.'[6] Models and animations for the game were created in Softimage XSI, a 3D development application. Most characters used a common animation set and the minimal number of bones were used due to concerns with hardware limitations at that time.[7] World environments were created with the developer's proprietary editor, ZeroEditor. The terrain-based landscape was formed using the editor's brushes to adjust height, texture application, and color shading.[8]3D models were then laid on this foundation along with general objective pathing for the artificial intelligence (AI).[8] The AI used two main systems, again to ensure a minimal load on the hardware. A higher, overall objective, such as which command post to head towards, would only be calculated every few seconds per unit. Lower level objectives such as which enemy to fire on or what defensive strategy to take against incoming fire, are calculated continuously.[9]

Some sounds and foley for the game were taken from Star Wars reference material, while others were recorded during a two-day visit to Skywalker Ranch, near Nicasio, California. The game has approximately 1,200 foley sounds that are used to convey the impression of such aspects as interaction with flora and fauna, water, and metals.[10] Actor Temuera Morrison voiced the Clone Troopers, reprising his role from the Attack of the Clones film. Tom Kane voiced the character Admiral Ackbar and Yoda. Nick Jameson voiced Darth Sidious/Emperor Palpatine. Both Kane and Jameson have voiced multiple characters in the Star Wars universe, including reprisal of their respective Yoda and Palpatine roles in the 2008 series Star Wars: The Clone Wars.[1]

LucasArts released an Xbox-exclusive playable demo on the Star Wars Trilogy DVD set. The demo included one level, the Battle of Endor.[11] The game released on September 21, 2004, the same day as the Trilogy DVD set.[3] In late 2004, Pandemic Studios released unsupported mod tools for Microsoft Windows, allowing players to create their own maps, as well as edit the weapons and characters for all sides in the game. This release is not supported by Lucasarts. A number of communities now exist solely based around creating maps and characters using these tools, and uploading them for others to download. Aspyr was contracted to port the game to Macintosh systems; it was released in July 2005 for Mac OS.[12] On November 1, 2005, mobile developer Mikoishi and publisher THQ released Star Wars Battlefront Mobile for cellular phones.[13] After eight years the GameSpy matchmaking servers were shut down on November 7, 2012. A GameSpy representative stated the service agreement between LucasArts and GameSpy had been terminated as LucasArts chose to end support on the title.[14]

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings(PS2) 83%[15]
(XBOX) 80%[16]
(PC) 78%[17]
Metacritic(PS2) 82/100[18]
(XBOX) 80/100[19]
(PC) 76/100[20]
Review scores
PublicationScore
Edge8/10[21]
EGM8.33/10[22]
Eurogamer8/10[23]
Game Informer8/10[24]
Game RevolutionB[26]
GamePro[25]
GameSpot(Xbox) 8.2/10[27]
7.9/10[28]
GameSpy[29][30]
(PC) [31]
GameZone8.5/10[32]
IGN(Mobile) 9/10[33]
(Xbox) 8.5/10[34]
(PS2) 8.4/10[35]
(PC) 7.5/10[36]
OPM (US)[37]
OXM (US)8.2/10[38]
PC Gamer (US)80%[39]
The Sydney Morning Herald[40]

In the United States, Battlefront's computer version sold 290,000 copies and earned $2.6 million by August 2006, after its release in September 2004. It was the country's 65th best-selling computer game between January 2000 and August 2006. Combined sales of all Battlefront computer games released between January 2000 and August 2006 had reached 460,000 units in the United States by the latter date.[41] By July 2006, its PlayStation 2 had sold 1.5 million copies and earned $53 million in the United States. Next Generation ranked it as the 31st highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of Battlefront console releases reached 3.8 million units in the United States by July 2006.[42]Battlefront ultimately sold 4 million copies by 2007.[43]

Upon its release, Star Wars: Battlefront received generally favorable reviews from the media. It currently holds aggregate scores at Metacritic of 76/100, 82/100, and 80/100 for the PC, PlayStation 2, and Xbox versions, respectively.[18][19][20] Fellow aggregate website GameRankings reports similar scores of 78% for the PC,[17] 83% for the PlayStation 2,[15] and 80% for the Xbox version.[16] Review scores varied from a 50% approval rating to a 94% approval across the three platforms.[18][19][20]

GameSpot Editor Bob Colayco praised the gameplay in general, which he compared favorably with Battlefield 1942. He gave high marks to the versatility of playing modes, such as vehicle control and foot battle.[27][28] He also praised the PC version for its extensive online play.[28] Ivan Sulic of IGN praised the graphics, sound, general Star Wars setting, and online mode, but was very critical of both the AI and the single-player mode. 'This is a multiplayer-centric third and first-person shooter, [which] means players who opt to stick to single player will have something to do, but won't be thrilled enough to desire extended play.'[36] He cited three major issues with the game's single player element: its easy difficulty, its lack of cohesion, and poor AI teammates and enemies.[35] Of the AI, Sulic stated 'Everyone is an idiot. The game appears to use a sort of context sensitive AI, meaning bots in the right positions will do stuff (like use turrets and vehicles and lay down cover fire), but those not immediately engaged in combat will idly stand around helping themselves to an endless breather.'[34]

GameSpy's Will Tuttle and Sal Accardo also praised the graphics and online mode, but they too criticized the single player campaign.[31] 'Historical Campaign [...] gets very confusing because you frequently switch sides from battle to battle', stated Tuttle.[30] He added that it felt like the game's campaign was 'tacked on to allow people without PS2 online to have fun.'[30]1UP.com's Andrew Pfister followed suit, also praising the graphics. 'Visually, Battlefront is exceptional. Never before have the Star Wars battles been so well recreated and detailed'.[44] He criticized the game's AI, however. He felt that it was too easy to defeat them, and that they often did not follow commands issued by the player. As with other reviewers, Pfister felt the single player mode was the weak point of the game, citing the PlayStation 2 version specifically for players without online access. Overall, he felt the problems with the game were outweighed by its qualities. 'Battlefront manages to stand tall as a great game that does the best job we've yet seen of playing out the battles of the Star Wars movies.'[44]

Star Wars Empire At War Mac Os X Instruction Manual Download

Computer Games Magazine nominated Battlefront for its 2004 'Best Soundtrack' award, which ultimately went to Battlefield Vietnam.[45]

Star Wars Empire At War Mac Os X Instruction Manual Pdf

As of May 2nd, 2019, the game was made available on the Steam marketplace after not previously being able to be purchased there.[46]

References[edit]

  1. ^ abcdPandemic Studios (2004). Star Wars: Battlefront Instruction Manual. LucasArts.
  2. ^ ab'Star Wars Battlefront Interview'. 1UP.com. Archived from the original on January 16, 2013. Retrieved May 15, 2012.
  3. ^ abcd'Star Wars Battlefront Developer Interview'. GameSpot. May 20, 2004. Archived from the original on November 8, 2012. Retrieved May 15, 2012.
  4. ^Plunkett, Luke (April 14, 2010). 'Today, The Original Xbox Live Dies'. Kotaku. Archived from the original on April 17, 2010. Retrieved August 20, 2014.
  5. ^ abcd'Star Wars: Battlefront official website'. LucasArts. Retrieved May 15, 2012.
  6. ^GameSpy staff (February 27, 2004). 'Star Wars Battlefront - Designer Diary #1'. GameSpy. Archived from the original on February 8, 2005. Retrieved August 20, 2014.
  7. ^Sanchez, Juan (April 1, 2004). 'Star Wars Battlefront - Designer Diary #2'. GameSpy. Retrieved May 15, 2012.
  8. ^ abBetton, Dean (June 3, 2004). 'Star Wars Battlefront - Designer Diary #4'. GameSpy. Retrieved May 15, 2012.
  9. ^Northan, John (May 8, 2004). 'Star Wars Battlefront - Designer Diary #3'. GameSpy. Retrieved May 15, 2012.
  10. ^Peck, Nick (July 6, 2004). 'Star Wars Battlefront - Designer Diary #5'. GameSpy. Retrieved May 15, 2012.
  11. ^Berardini, César A. (April 20, 2004). 'Battlefront Demo On Star Wars Trilogy DVD'. TeamXbox. Archived from the original on January 2, 2008. Retrieved August 20, 2014.
  12. ^jkdmedia (September 27, 2004). 'Star Wars Battlefront Coming To Mac'. GameZone. Retrieved May 15, 2012.
  13. ^Buchanan, Levi (November 1, 2005). 'Star Wars Battlefront Mobile'. IGN. Retrieved August 20, 2014.
  14. ^Savage, Phil (December 10, 2012). 'GameSpy shuts down multiplayer support for Swat 4, Neverwinter Nights and other classics'. PC Gamer. Retrieved March 26, 2013.
  15. ^ ab'Star Wars: Battlefront for PlayStation 2'. GameRankings. CBS Interactive. Retrieved August 20, 2014.
  16. ^ ab'Star Wars: Battlefront for Xbox'. GameRankings. CBS Interactive. Retrieved August 20, 2014.
  17. ^ ab'Star Wars: Battlefront (2004) for PC'. GameRankings. CBS Interactive. Retrieved August 20, 2014.
  18. ^ abc'Star Wars: Battlefront for PlayStation 2 Reviews'. Metacritic. CBS Interactive. Retrieved August 20, 2014.
  19. ^ abc'Star Wars: Battlefront for Xbox Reviews'. Metacritic. CBS Interactive. Retrieved March 27, 2012.
  20. ^ abc'Star Wars: Battlefront (2004) for PC Reviews'. Metacritic. CBS Interactive. Archived from the original on January 31, 2013. Retrieved August 20, 2014.
  21. ^Edge staff (November 2004). 'Star Wars: Battlefront (PS2, Xbox)'. Edge (142): 102.
  22. ^EGM staff (November 2004). 'Star Wars: Battlefront (PS2, Xbox)'. Electronic Gaming Monthly (185): 124.
  23. ^Bramwell, Tom (October 5, 2004). 'Star Wars Battlefront (Xbox)'. Eurogamer. Retrieved August 21, 2014.
  24. ^Reiner, Andrew (October 2004). 'Star Wars Battlefront (PS2, Xbox)'. Game Informer (138): 121. Archived from the original on August 1, 2008. Retrieved August 21, 2014.
  25. ^Iron Monkey (September 20, 2004). 'Star Wars Battlefront'. GamePro. Archived from the original on February 12, 2005. Retrieved August 21, 2014.
  26. ^Dodson, Joe (October 2004). 'Star Wars: Battlefront Review (PS2, Xbox)'. Game Revolution. Retrieved August 21, 2014.
  27. ^ abColayco, Bob (September 22, 2004). 'Star Wars: Battlefront Review (Xbox)'. GameSpot. Retrieved August 20, 2014.
  28. ^ abcColayco, Bob (September 22, 2004). 'Star Wars: Battlefront Review'. GameSpot. Retrieved August 20, 2014.
  29. ^Tuttle, Will (September 21, 2004). 'GameSpy: Star Wars Battlefront'. GameSpy. Retrieved March 27, 2014.
  30. ^ abcTuttle, Will (September 20, 2004). 'GameSpy: Star Wars Battlefront'. GameSpy. Retrieved March 27, 2012.
  31. ^ abAccardo, Sal (September 24, 2004). 'GameSpy: Star Wars: Battlefront'. GameSpy. Retrieved March 27, 2014.
  32. ^Sandoval, Angelina (October 5, 2004). 'Star Wars Battlefront - PS2 - Review'. GameZone. Archived from the original on January 25, 2009. Retrieved August 21, 2014.
  33. ^Buchanan, Levi (November 1, 2005). 'Star Wars Battlefront Mobile'. IGN. Retrieved August 21, 2014.
  34. ^ abSulic, Ivan (September 17, 2004). 'Star Wars Battlefront (Xbox)'. IGN. Retrieved August 20, 2014.
  35. ^ abSulic, Ivan (September 17, 2004). 'Star Wars Battlefront (PS2)'. IGN. Retrieved August 20, 2014.
  36. ^ abSulic, Ivan (September 17, 2004). 'Star Wars: Battlefront'. IGN. Retrieved August 20, 2014.
  37. ^'Star Wars: Battlefront'. Official U.S. PlayStation Magazine: 114. November 2004.
  38. ^'Star Wars: Battlefront'. Official Xbox Magazine: 86. November 2004.
  39. ^'Star Wars: Battlefront'. PC Gamer: 110. December 2004.
  40. ^Hill, Jason (October 7, 2004). 'Kids' zone'. The Sydney Morning Herald. Retrieved August 21, 2014.
  41. ^Edge Staff (August 25, 2006). 'The Top 100 PC Games of the 21st Century'. Edge. Archived from the original on October 17, 2012.
  42. ^Campbell, Colin; Keiser, Joe (July 29, 2006). 'The Top 100 Games of the 21st Century'. Next Generation. Archived from the original on October 29, 2007.
  43. ^Pham, Alex (October 12, 2007). 'EA buys strength in new genres'. Los Angeles Times. Archived from the original on October 4, 2008.
  44. ^ abPfister, Andrew (October 29, 2004). 'Star Wars Battlefront'. 1UP.com. Archived from the original on January 16, 2013. Retrieved March 27, 2012.
  45. ^Staff (March 2005). 'The Best of 2004; The 14th Annual Computer Games Awards'. Computer Games Magazine (172): 48–56.
  46. ^'Original Star Wars Battlefront Now Available on Steam'. comicbook.com. May 2, 2019. Retrieved June 12, 2019.

External links[edit]

  • Star Wars: Battlefront at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Star_Wars:_Battlefront_(2004_video_game)&oldid=910597324'

Welcome to the Star Wars: Empire at War walkthrough guide. You will learn here how to command effectively the forces of Empire and Rebellion. It will also help you to finish both available campaigns. It's important to mention, that this game is not very difficult. You don't need to be the chosen of the force to finish it in 1 or 2 days. That's why, if you want to have some fun, you should choose the highest difficulty setting from the very beginning.

It's up to you which campaign to start first, but it's easier to take the Empire campaign. Commanding rebel forces takes more skill and experience - it's also more difficult to gain advantage in the galaxy. To be successful rebel commander, you need to know your units and their abilities very well. Empire on the other hand is all about strength, heavy warships and robust economy. It's easier to master for those, who are not acknowledged with the game.

If you choose to start with Rebel campaign, it may turn out that after a very difficult and frustrating beginning, the second campaign of the game will be too easy for you.

This guide is divided into two parts. The first one is dedicated to Empire, the second - to the rebel forces. Both of them include solutions and tactic guides.

Star wars empire at war mac os x instruction manual download

About Star Wars: Empire at War Game Guide

Author : Krzysztof 'KristoV' Piskorski for gamepressure.com

last update : May 5, 2016

Guide contains : 32 pages, 58 images.

Use the comments below to submit your updates and corrections to this guide.

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Star Wars: Empire At War Video Game

  • genre: Strategy
  • developer: Petroglyph
  • publisher: Lucasarts
  • platform: PC DVD
  • rated: 12+

Star Wars Empire at War puts the power to command an entire war for the Star Wars galaxy in the hands of players, giving them the freedom to determine how they play the game within the completely scalable and accessible gameplay. Set a few years before the events of Episode IV A New Hope, LucasArts' new PC game lets players wage war on ground and in space, as well as experience the creation of the Rebel Alliance, the strengthening of the Empire and the beginnings of the Galactic Civil War.
Using an entirely new game engine created by the Las Vegas-based developer Petroglyph, Star Wars Empire at War features beautifully rendered land and space battles set on memorable planets such as Yavin IV, Tatooine and Dagobah, as well as never-before-seen environments taken directly from the Star Wars films and expanded universe novels. In the game, players choose to join either the Rebel Alliance or the Galactic Empire, building and setting up tactical forces to unleash upon the enemy in real-time 3D. Memorable Star Wars hero characters can be brought into the action to help turn the tide of the battle as players build, manage and upgrade their space and ground-based units, vehicles, troops and base structures.
All of the gameplay and action within Star Wars Empire at War is persistent, meaning that strategic and tactical elements from previous events will have a permanent effect on the galaxy. In addition to the single-player campaign mode, the game includes a two-player campaign mode and online skirmish modes for up to eight players.
- Wage war on ground and in space - battle it out in space and then send down your remaining forces to invade the planet.
- All action is persistent - every decision affects the next battle and, ultimately, the fate of the galaxy. Play out your own personal version of Episode IV: A New Hope.
- Real-time strategy (RTS) 3D gameplay set in more than 40 ground and space locations including Yavin IV, Tatooine and Dagobah - each has its own specific advantage and/or resource.
- Construct ground and space structures, including space stations, factories and ion cannons.
- Deploy ground and space vehicles from giant Star Destroyers and AT-ATs to swift speeder bikes and X-wings.
- Access a variety of ground troops including stormtroopers and Rebel soldiers. Hero characters like Obi-Wan Kenobi and Darth Vader can be brought into key battles.
- Unique mission objectives such as rescues, sabotage, blockades and destruction.
- Begins several years before the events of Episode IV: A New Hope, including vehicles and locations from both the classic timeframe and Episode III.
- Play as the Rebels as they amass their forces and work to thwart the plans of the Empire, or serve the Empire and crush the Rebellion at its roots.
- Destroy the Death Star or use it as the ultimate power in the universe.
- Innovative multiplayer campaign mode lets two players battle for the galaxy and save games in progress. Up to eight players can compete in online skirmish modes.
- All-new game engine created by Las Vegas-based developer Petroglyph, composed of industry veterans responsible for classic RTS titles, including the Command & Conquer series.

  • Star Wars: Empire at War - Official website
  • Petroglyph - Developer
  • Lucasarts - Publisher

Star Wars Empire At War Mac Os X Instruction Manual Youtube

Star Wars: Empire At War PC version System Requirements

Star Wars Empire At War Mac Os X Instruction Manual Free

Recommended: Pentium 4 2 GHz, 512MB RAM, graphic card 64MB (GeForce 4 or better), 2.5 GB HDD, Windows 2000/XP

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